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Policy Brief: The Digital Multiplier Model for Teacher Professional Development at Scale
Policy Brief: The Digital Multiplier Model for Teacher Professional Development at Scale An estimated 69 million more teachers are needed by 2030 to meet the scale of the educational [...]
Digital Game-Based Learning for the Global South
Digital Game-Based Learning
Digital Game-Based Learning for the Global South Over the past two years, DL4D has brought together leading international and regional scholars and practitioners to critically assess the potentials, prospects, challenges, [...]
Routledge International Handbook of Schools and Schooling in Asia
Digital Game-Based Learning
Routledge International Handbook of Schools and Schooling in Asia DL4D Network Lead Professor Cher Ping Lim edits the section on information and communications technology of the Routledge International Handbook [...]
Learning at Scale for the Global South
Massive Open Online Courses
Learning at Scale for the Global South Over the past two years, DL4D has brought together leading international and regional scholars and practitioners to critically assess the potentials, prospects, challenges, and future directions [...]
MOOCs as an Alternative for Teacher Professional Development: Examining Learner Persistence in One Chinese MOOC
Massive Open Online Courses
MOOCs as an Alternative for Teacher Professional Development: Examining Learner Persistence in One Chinese MOOC Massive Open Online Courses (MOOCs) have developed into a significant international movement, showing great [...]
An Evaluation of the Integration of M-learning in Total Reading Approach for Children Plus (TRAC+): Enhancing Literacy of Early Grade Students in Cambodia
Evaluation Research, Literacy
An Evaluation of the Integration of M-learning in Total Reading Approach for Children Plus (TRAC+): Enhancing Literacy of Early Grade Students in Cambodia This study was conducted to evaluate the [...]
Guide to Developing Digital Games for Early Grade Literacy for Developing Countries
Digital Game-Based Learning, Literacy
Guide to Developing Digital Games for Early Grade Literacy for Developing Countries This Guide presents information to be considered when designing games for literacy learning, uses game examples that [...]
EduApp4Syria: Antura and the Letters and Feed the Monster Impact and Technical Evaluations
Digital Game-Based Learning, Literacy
EduApp4Syria: Antura and the Letters and Feed the Monster Impact and Technical Evaluations EduApp4Syria is a partnership between the Norwegian Agency for Development Cooperation (Norad), All Children Reading: [...]
Learning Analytics for the Global South
Learning Analytics
Learning Analytics for the Global South Over the past two years, DL4D has brought together leading international and regional scholars and practitioners to critically assess the potentials, prospects, challenges, and future directions for [...]
An Evaluation of ELLN Digital: Technology-Supported Teacher Professional Development on Early Language, Literacy, and Numeracy for K-3 Teachers
Evaluation Research, Literacy
An Evaluation of ELLN Digital: Technology-Supported Teacher Professional Development on Early Language, Literacy, and Numeracy for K-3 Teachers This report describes a mixed methods study of the Early Language, Literacy, and [...]
Mobile Gamification-based Language Learning in Mongolia: Toward a Participatory Learning Model
Digital Game-Based Learning
Mobile Gamification-based Language Learning in Mongolia: Toward a Participatory Learning Model The researchers aimed to design and implement a participatory model of mobile-assisted language learning (MALL) in order to enhance English [...]
Developing a Student Support System Through Learning Analytics for Undergraduates at the University of the Philippines Open University
Learning Analytics
Developing a Student Support System Through Learning Analytics for Undergraduates at the University of the Philippines Open University Through learning analytics, this study identified various factors affecting students’ success [...]
Microclimate Studies in a STEM-Based Curriculum Using Open Source Hardware and Software
Intelligent Tutoring Systems
Microclimate Studies in a STEM-Based Curriculum Using Open Source Hardware and Software This project presents a design for schools in developing countries such as Indonesia. It encourages a networked mesh [...]
A Localised Problem-Based Tutor for O/L Mathematics in Sri Lanka
Intelligent Tutoring Systems
This research project will implement a problem-based intelligent tutoring system for the Mathematics curriculum in the General Certificate of Education - Ordinary Level (GCE O/L) government examination, which is taken by all students in Sri [...]
Examining the effects of ABRACADABRA, a web-based literacy program for primary school students in rural China
Intelligent Tutoring Systems, Literacy
Examining the effects of ABRACADABRA, a web-based literacy program for primary school students in rural China This study investigated the effects of A Balanced Reading Approach for Children Always Designed [...]
Investigating the Impact of Game-Based Learning in Mathematics Using Tablets Among Primary School Students
Digital Game-Based Learning
Investigating the Impact of Game-Based Learning in Mathematics Using Tablets Among Primary School Students The study seeks to investigate the impact of digital game-based learning (DGBL) using technology in low-cost [...]
MOOCs for Higher Education in Nepal
Massive Open Online Courses
MOOCs for Higher Education in Nepal Massive Open Online Courses (MOOCs) have become a global phenomenon, with universities around the world collaborating to provide MOOCs on a wide variety of [...]