Digital Game-Based Learning

/Digital Game-Based Learning

Digital Game-Based Learning for the Global South

Digital Game-Based Learning for the Global South Over the past two years, DL4D has brought together leading international and regional scholars and practitioners to critically assess the potentials, prospects, challenges, and future directions for the Global South in key areas of interest around digital learning. It commissioned discussion papers for [...]

Routledge International Handbook of Schools and Schooling in Asia

Routledge International Handbook of Schools and Schooling in Asia   DL4D Network Lead Professor Cher Ping Lim edits the section on information and communications technology of the Routledge International Handbook of Schools and Schooling in Asia. The chapters in this section include: Introduction: Digital learning for development of Asian Schools (Cher Ping [...]

Guide to Developing Digital Games for Early Grade Literacy for Developing Countries

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Guide to Developing Digital Games for Early Grade Literacy for Developing Countries   This Guide presents information to be considered when designing games for literacy learning, uses game examples that demonstrate how game developers and literacy educators have worked together, and features 12 case studies of good practice games. It [...]

EduApp4Syria: Antura and the Letters and Feed the Monster Impact and Technical Evaluations

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EduApp4Syria: Antura and the Letters and Feed the Monster Impact and Technical Evaluations EduApp4Syria is a partnership between the Norwegian Agency for Development Cooperation (Norad), All Children Reading: A Grand Challenge for Development (ACR GCD), the Norwegian University of Science & Technology (NTNU), Orange, and the Inter-Agency Network [...]

Mobile Gamification-based Language Learning in Mongolia: Toward a Participatory Learning Model

Mobile Gamification-based Language Learning in Mongolia: Toward a Participatory Learning Model The researchers aimed to design and implement a participatory model of mobile-assisted language learning (MALL) in order to enhance English education experience in public schools in Mongolia. In particular, the researchers sought to examine three research questions concerning the implementation [...]

Investigating the Impact of Game-Based Learning in Mathematics Using Tablets Among Primary School Students

Investigating the Impact of Game-Based Learning in Mathematics Using Tablets Among Primary School Students The study seeks to investigate the impact of digital game-based learning (DGBL) using technology in low-cost tablets installed with instructionally sound educational games, which may help in disrupting the current education system and give access to [...]