An Impact Evaluation of the EduApp4Syria Prize Competition Digital Game Apps

An estimated 2.3 million Syrian children are out-of-school because of a violent conflict in their country. Many of these children must cope with memories of multiple traumas and high levels of stress in their present [...]

A Cost Effectiveness Study of Two Digital Learning Innovations in China and the Philippines

One key component of program evaluations that is frequently overlooked is cost effectiveness analysis (CEA). CEA focuses on assessing productivity, often calculated in the form of a ratio generated by dividing the input (usually costs [...]

ELLN Digital – Technology-Supported Teacher Professional Development on Early Language, Literacy and Numeracy for K-3 Teachers: An Evaluation (Philippines)

Early Language, Literacy and Numeracy (ELLN) Digital is a project being implemented in the Philippines by the Foundation of Information Technology Education and Development (FIT-ED) with funding from USAID/Manila through its Philippine-American Fund. The aim [...]

Guidebook on Game Development for Early Literacy Learning in Developing Countries

The Guidebook is an evidence-based practical guide for designing, developing and deploying effective digital games for early literacy learning in developing countries. The Guidebook’s target audience is game developers, instructional designers, practitioners, researchers, education leaders, [...]

Mobile Gamification-based Language Learning in Mongolia: Toward a Participatory Learning Model

The goal of this research is to investigate how gamification and social media can be incorporated into the design of an effective mobile-assisted language learning (MALL) program in developing countries to promote authentic contextualized learning [...]

Developing a Student Support System for Undergraduate Students in Distance Education Through Learning Analytics

Studies in the past decades have shown an increase in number of distance education (DE) programs and institutions offering DE programs. With the rapid development of communication and information technology, the size of enrolment as [...]

Micro-climate studies in a STEM-based curriculum using open-source hardware and software

This research is a design for schools in developing countries (such as Indonesia) to leverage a networked mesh of open-source environmental sensors to help teachers surface students’ evolving intuitions and conceptions about their local microclimate [...]

A Localised Problem-Based Tutor for O/L Mathematics in Sri Lanka

This research project will implement a problem-based intelligent tutoring system for the Mathematics curriculum in the General Certificate of Education - Ordinary Level (GCE O/L) government examination, which is taken by all students in Sri [...]

Examining the effects of ABRACADABRA, a web-based literacy program on primary school students in rural China

This research will investigate the effects of ABRACADABRA (ABRA), a web-based literacy program developed by the Centre for the Study of Learning and Performance (CSLP) at Concordia University, on primary school children in Hunan, China. [...]

Investigating The Impact of Game Based Learning Using Tablets in Learning Mathematics for Primary School Students in Pakistan

Numerous possibilities are arising from advancements in mobile-based technology today. The advantages are being applied to education and training in a variety of ways including integrating digital tools into classroom instruction. One such strategy is [...]

MOOC for Higher Education in Nepal

Nepal is one of the poorest countries in the world. It has a literacy rate of 63.9% and out of 31 million people only 3.8 million people are familiar with the Internet. Those who are [...]