Digital Game-Based Learning

/Digital Game-Based Learning

Routledge International Handbook of Schools and Schooling in Asia

Routledge International Handbook of Schools and Schooling in Asia   DL4D Network Lead Professor Cher Ping Lim edits the section on information and communications technology of the Routledge International Handbook of Schools and Schooling in Asia. The chapters in this section include: Introduction: Digital learning for development of Asian Schools (Cher Ping [...]

Guide to Developing Digital Games for Early Grade Literacy for Developing Countries

Guide to Developing Digital Games for Early Grade Literacy for Developing Countries   This Guide presents information to be considered when designing games for literacy learning, uses game examples that demonstrate how game developers and literacy educators have worked together, and features 12 case studies of good practice games. It [...]

EduApp4Syria: Antura and the Letters and Feed the Monster Impact and Technical Evaluations

EduApp4Syria: Antura and the Letters and Feed the Monster Impact and Technical Evaluations EduApp4Syria is a partnership between the Norwegian Agency for Development Cooperation (Norad), All Children Reading: A Grand Challenge for Development (ACR GCD), the Norwegian University of Science & Technology (NTNU), Orange, and the Inter-Agency Network [...]

Mobile Gamification-based Language Learning in Mongolia: Toward a Participatory Learning Model

The goal of this research is to investigate how gamification and social media can be incorporated into the design of an effective mobile-assisted language learning (MALL) program in developing countries to promote authentic contextualized learning experiences. Our initiative aims to address the limitations of current literacy and language learning practices in several developing countries that [...]

Investigating The Impact of Game Based Learning Using Tablets in Learning Mathematics for Primary School Students in Pakistan

Numerous possibilities are arising from advancements in mobile-based technology today. The advantages are being applied to education and training in a variety of ways including integrating digital tools into classroom instruction. One such strategy is digital game-based learning using tablet computers. The purpose of this research is to evaluate the effectiveness of a game-based tablet [...]