Investigating The Impact of Game Based Learning Using Tablets in Learning Mathematics for Primary School Students in Pakistan


Numerous possibilities are arising from advancements in mobile-based technology today. The advantages are being applied to education and training in a variety of ways including integrating digital tools into classroom instruction. One such strategy is digital game-based learning using tablet computers.

The purpose of this research is to evaluate the effectiveness of a game-based tablet application on a unit of Primary School Mathematics when compared to traditional classroom instruction. The study will utilize a quasi-experimental approach. Treatment and comparison groups comprised of Kindergarten Math students will be formed and studied to determine differences in their engagement and motivation levels, as well as their test scores.

The educational app will be selected from the pool of learning applications already developed by a team of students from the National University of Sciences and Technology graduate program Innovative Technologies in Education, and will be run on tablet computers. The apps have been designed using a constructivist theory of learning for enabling students to learn via discovery-based methods for building important concepts. The apps selected will be modified as required for the trials.

Principal Investigator: Muhammad Muddassir Malik, National University of Sciences and Technology, Pakistan


Farzana Ahmad, National University of Sciences and Technology, Pakistan

Salma Siddiqui, National University of Sciences and Technology, Pakistan

Research Site: Islamabad, Pakistan