An Impact Evaluation of the EduApp4Syria Prize Competition Digital Game Apps

Abstract

An estimated 2.3 million Syrian children are out-of-school because of a violent conflict in their country. Many of these children must cope with memories of multiple traumas and high levels of stress in their present living environment. The conflict has disrupted their education and the trauma and stress levels often affect their ability to learn. To ensure that Syrian children have an opportunity to learn to read and continue the lifelong learning process, the Norwegian Agency for Development Cooperation (Norad) and its partners—All Children Reading: A Grand Challenge for Development (ACR GCD), the Norwegian University of Science & Technology, Orange and the Inter-Agency Network for Education in Emergencies—conducted an international innovation competition called EduApp4Syria to develop an open source smartphone application for Syrian refugee children that can build foundation literacy skills in Arabic and improve psychosocial well-being. Two apps were declared the competition winners: Antura and the Letters and Feed the Monster.

Using a pre-test/post-test with comparison design, this impact evaluation aims to estimate the effects of playing the two winning apps on the literacy skills and psychosocial well-being of out-of-school Syrian refugee children in Jordan. The researchers will also conduct a technical evaluation of the apps using mixed methods to assess 1) ease of use and user engagement; 2) alignment with language learning needs and context; and 3) appropriateness to the
technological context.

This project is co-funded by All Children Reading: A Grand Challenge for Development.

Research Site: Azraq refugee camp, Jordan